«Game Maker's Toolkit»
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Don't you agree? You may be right, and here's why..
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown. BEFORE YOU EMAIL: - I do not do sponsored videos, ad reads, or paid integrations on GMTK. - Do NOT email me about NFTs, blockchain, or Cryptocurrency - I am sadly not able to help with individual student projects - I do school / university talks, studio visits, and design consulting when time allows - let's talk dates and rates!
How Jusant Makes Rock-Climbing More Immersive
This year’s most innovative game is Jusant - a game that makes climbing interesting and immersive. GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit === Get the Game...
How I polished my indie magnet puzzle game
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode, I take the rough draft developing in the...
The one thing you need to finish your game (Developing 11)
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode I figure out a way to finish my game - by...
A puzzle game where your tools are completely random
Mosa Lina is an innovative take on immersive sims, where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender". ...
How Nintendo Designed Ultrahand
In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around...